35 – Storyboard & Character Sketches

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Here’s the final storyboard for the group project, we finally sorted things out and Kehua chose to stick with the idea surrounding the lift.

The location was set in a shopping mall so we could present the crowd’s stares and autism brother’s mental breakdown in the public. The story will tell in both characters’ point of views so that audiences could get the idea of autism awareness.



34 – Concept Sketches

The idea that i will work on is Kehua’s, and her idea is about herself trying hard to get rid of the judgemental stares from the crowd, when her autism brother had a breakdown in the public space.

In her pitch too, she also talked about how smart her brother could memorise all the lift brands and types since he is obsessed with the lifts. So as well she wanted to  center the narratives with the lift.


(C) Kehua my beloved director


Originally her pitching was too long for a 2 minute animation, so we later on work on more sketches.

Since the story line wasn’t settle yet, so i sketched some compositions to try to get the story fix in a specific narrative. For more researches and references purposes, I went to Kehua’s house for more inspiration.


Trying to discover more on the stares from public and the loneliness of himself.


Kehua has a bird pet, that her brother was so scared of it last time. 


More development on autism brother’s pov. 



33 – Final Pitching

So as last post stated, I will proceed to the second idea which is the machine and devil one because it got more potential to work on it.


The Original Pitching

So i developed some concepts like characters and some shots from the pitching,


Devil’s design


Shots and composition might be used in animation.


Machine designs.


The references I got the casino and the game battle idea was from an anime called Death Parade (2015), to have the same atmosphere of having gambling / casino / battle in the hell.


Death Parade (2015)

The character designs for humans I did reference on this artist, its one of my favourite and the stylised design could be very impactful to the audiences.


(C) Nakamura Yuusuke


Machine design references. 


Devil’s references.

At some parts of my pitching, i realised that my story was kinda similar to Cuphead, so as well i could take it as one of the references, as well as Devilman Crybaby, a new netflix animation in 2018.


BUT in the end my idea wasnt being choose so i will stop my pitching here and next will be the group project treatments!

32 – BA2 Semester 2 Pitching

I was super late for this update and super inactive recently because I just want to get everything done before I posted some WIP here. I will update the WIP slowly so please give me some times!

As new semester started, I as well also started the new studio pitching, this time we have to do a 2 minute animation that will be 2 characters’ interactions. For this project we have to group with classmates and the idea to work on will be voted by classmates, so it means some ideas will be chosen some will not. (others just be slaves HAHA)

So, the narrative for the studio have some requirements, either one of them will be fine:

  1. An idea that tackles a social or political issue, raise awareness and promote agency in an ethical way.
  2. An idea that explores human relationships and humanity.
  3. An idea that explore the fluid conditions of life, taking inspiration from poetic moments.



For the first one, i would like to present the emptyness of life, like how the main character will search his way to fill the empty in his entire life. The masks, the broken glasses and the see shaw will be the symbolism in the film. If i can work on this film, the film will be exactly an art film rather than an animation film so i rejected this idea.



The second idea much more interesting, i was trying to portray on how nowadays people working blindly as machines, they don’t have any dream and thinking anymore. The narrative will be something related to game with devil, which the character has to escape away and try to win the battle, if not he will turn into a machine and work like others.



The last one, which is me in real life (tsk), presenting a love story between a female who seeking for love and a fictional character. Yesh, a fictional character.

From the shots of having her chatting via social media, and how she felt into the deep sea because she couldn’t find someone that could company her except her phone and the fictional character in the game.

This idea got the most voted, but i still want to work with the second idea, which is the devil and the machines.



31 – Final Film

Finally my animation film “Loop” is done *jumps happily

I had uploaded on my Youtube channel so do give a look and subscribe my channel if u want to see more animation in the future!



As a reflection for my animation, i think my animation improved a lot in aesthetic sense! It’s my first time ever to try on this colour palette and style to animate, i have a lot of brainstorming and mind-blown at first but when i started to animate everything just getting smoother and smoother (?)

Hope can submit to some film festival so that i can get some popularity …

29 – Animation Test

In one of my animation shots, i will have a run cycle, instead of doing run cycle on the scene i did it in the separate file to test out how the character runs.


Rough animation.


Touch up of rough animation.




Final run cycle.


My lecturer passed my runcycle during my rough animation stage XD

The run cycle will be used in this scene:


Background Design for my parallaxing / running animation


Final result of my running scene:


28 – Background & Animation


Figure above will be my room design, which the character lying on the bed and thinking of himself and his life.

the end result will be something like this:


(I actually started to do animation in the early weeks but i just forgot to upload my progress often here.)



Two figures above are the background for my character sits inside the train, the first one wasnt looks good in composition wise, so my lecturer suggested me to change a bit composition by shifting the position of the train background slightly to the left.

Outside the train (window), it will be parallaxing of the sky mirror that I did in the previous post.

The end result will be this:


27 – Background Design

In my animation, i will have a big parallaxing scene (actually there’s lots of background parallaxing) for the train to enter the scene.


I referred on some sky mirror photography and animation to check out how the train and clouds work in this background. I got inspired by Spirited Away by Hayao Miyazaki



sky mirror06

Final Image of my Sky Mirror.


26 – Character Development

So from previous post, I figured out what kind of character that i wanted to portray in my animation.


Synopsis of Lin, the main character of the animation.


I designed him to be a lonely adult that worked in the city. Since i want to portray the loneliness and helpless in the animation, a triangular character made him looks unstable and thin body line can show a bit of his frustration and suffering in the working environment, even the city are full of crowds.

I named him as Lin, cause Lin have the same pronunciation of zero in Chinese, which also a circle shape that fits with my animation title “Loop”.



Character Design of Lin.


Colour Scheme of Lin.



Poses of Lin.


Poses of Lin.


Lin’s Expressions.


Parents of Lin will be in the film but most likely in Lin’s flashback, showing his missing home feels and enhance more of his loneliness that staying alone in the city.

For father’s design will goes to first one (left one), mother’s design same goes to first one (right two)


Lin’s Parents.