I sketched some characters for my animation, i wanted my animation protagonist to be a tiny and slim working adult to represent how exhausted and how struggling he was in the city.
I was designing the first one and my lecturer suggested that it wasn’t suit with my background and my story, because his eyes are too big. Then i designed characters based on shapes, and finally i decided to a slim, tall and triangular character like the 4th character.
My lecturer also asked me to look for more references, like this one:
It has fine lines and grey tones that i wanted to try out for this animation, and yeah I got the idea of the character designs for my character.
Then i experimented triangular shapes characters and here i still goes with my first design, because other designs arent suitable and fit with my world concepts.
But i still not satisfied with my protagonist faces, so I designed and tried on more types of the character developments. And lastly i decided with the last face but make the mouth to be flatter , because my animation cannot have too active curve lines but more straight and unstable lines.